
“The rigging on that part’s really messed up.” Hey, game dev’s! How do these phrases strike you? From that experience, do you have any takeaways from it? Any lessons learned that you may have adopted? So yes, it was by far the weirdest job I ever had. If you’re driving down the highway and see those power lines that look like they are shooting off into the sunset, I was clearing those kind of lines. And then we’d strap these enormous devices onto our backs that had tanks filled with herbicides. I’d have to get up at ungodly times, like 4:30 a.m., go into the office, and drive to some power lines somewhere. So, during the summer between my sophomore and junior years of college, I got a job - clearing power lines. What was your weirdest job before you started on the path that got you where you are today? His responsibilities include managing the project programming teams, establishing workflow process, and overseeing the technical design of the projects. Matt Mahon is the vice president of engineering for Schell Games. I can do it in a way that both the cat and the person stay safe.

You’re laughing, but it is a lot harder than it sounds.

I am one of the few people I know who can properly bathe a cat. Out of those experiences, were there any takeaways or lessons learned that still affect you today? I was good at the money aspect of retail, not so much the stacking and the folding. Yes! I also worked retail for a long time, mostly as a cashier. When I was supposed to be shelving books, I’d find and read books that were interesting to me in a corner somewhere. While I was in college, I worked in the library as a shelver. It gave me appreciation for people who take on the less pleasant parts of life. The washer has to find and pick the ticks off the dog, and…things like that. One summer, I washed dogs for a living, so every day I would come home just soaked, and smelling of dogs.The job is more intense than you’d think. You mentioned you had a couple of jobs before college and prior to your start in game design. Keep in mind that this was over 25 years ago, and there was no such thing as a degree in video game design or anything like that, so I had to make it up as I went along. I went to University of New Mexico and when I was starting my senior year, I discovered that there were people making video games for a living.

How did you start your path to getting a job in the video game industry? Harley is responsible for mentoring, managing and cultivating the design culture, collaborating with clients and guiding the vision for exciting, pioneering experiences for players and guests. Harley Baldwin is the vice president of design for Schell Games.
